Monday, May 31, 2021

Relative Advantage of Using Video in the Classroom

Here's the text of the presentation, for individuals who have accessibility issues or who want to read the reference section.

There are many benefits of using multimedia in the classroom. There are also some disadvantages. I’ll address the disadvantages first, before examining the advantages offered by multimedia. 

 The first disadvantage, as anyone who completes this assignment will experience, is that creating multimedia takes significantly longer to prepare than a regular lesson. I had to type this script, then record it, then re-record parts of it to fix errors, then process it, then upload it, then finally publish it. A written blog post became a video that took three times as long to complete. A casual research of studies that discuss the impact of multimedia on students often point to improvement in achievement, but none of them suggest that this improvement is three times better. From a purely accounting of time, creating multimedia presentations may not be the most effective method to improve student achievement. 

The second major disadvantage of multimedia is that it is entirely dependent on the technology to work. From not sharing links properly (I’ve done that a few times in this course already), to wifi issues and even to a complete failure of the Internet, multimedia works great when there are no issues of technology. Just ask a teacher how their plan for using multimedia in their classroom while a substitute was there went. Invariably, something went wrong, and the lesson didn’t happen as planned. Multimedia failed, and students did not learn what the teacher had hoped that day. 

With that being said, however, there are several advantages to adding multimedia material in your classroom. According to Jones & Cuthrell, multimedia allows the pairing of visual, audio, and text, which access different processing parts of the brain in both hemispheres: “The brain’s left hemisphere processes language thereby enabling learners to process dialog, lyrics, and plots. The right side of the brain is used to process nonverbal input such as visual images, color, sound effects, and melodies. Video also taps into the human brain’s core intelligences which are verbal/linguistic, visual/spatial, and musical/rhythmic” (Jones & Cuthrell, 2011, p. 77), which creates multiple cognitive pathways and improves the odds of retention. 

Multimedia is most effective when they are combined with text and other activities. Using multimedia such as interactive videos that require active input on the part of the students through Edpuzzle or Playposit, for example, helps keep the attention focused and holds the student responsible for the information being presented. This helps students move from passive consumers to active participants, and increases engagement. In their study, Sykes & Emma reported that “students using video in that study reported they felt like they had a stronger grasp of the theory than did the traditional students. When made to apply the skills learned from the videos, the students using video in the study performed better as a group than the non-video students” (Sykes & Emma, 2012, p. 78). 

Another advantage of multimedia is that, according to Jones & Cuthrell, it possesses “the ability to grab students’ attention, create anticipation among students, and increase memorized content among other potential outcomes” (Jones & Cuthrell, 2011, p. 77). 

 Multimedia must be effectively crafted, however, to have the maximum educational impact on students. In a video presented at ISTE University in 2020, Michele Eaton, author of The Perfect Blend: A Practical Guide to Designing Student-Centered Learning Experiences and Director of Virtual and Blended Learning for the Metropolitan School District of Wayne Township in Indianapolis, presents several elements of effective multimedia presentations, with an emphasis on video. The first element she presented was not reading the same text that is present on the screen in the video, as this duplicates the information tracks a student’s brain needs to comprehend. This affects the cognitive load and leads to reduced overall understanding and processing of the information presented: “When we do that we actually see a drop in comprehension and retention by 79%” (ISTE U, 2020). 

Michele Eaton also suggests that teachers should show their faces. Using two devices, teachers can start recording a Zoom presentation or a Google Meet, join in with the second device in mute and silent mode, which allows them to display their face in one corner while showing there presentation on the main screen, whether it be another video, a file or browser from their computer, or a paper from their document camera. She points out that “mediocre video with okay lightning, with your face in it and your voice is always going to be a hundred times better than some overprocessed videos on Youtube, and that’s because students want to see you” (ISTE U, 2020). 

Her most important suggestion is to ensure that videos teachers create for their students are short: “Under five minutes is going to be optimal. Anything longer than that and it starts to become difficult to really focus our attention. It becomes a lot of information that’s difficult to process,” affecting the cognitive load and once again decreasing retention (ISTE U, 2020). 

In conclusion, if you overlook the amount of time needed to create multimedia material for your class and potential issues of technological malfunctions, multimedia makes for a great addition to a teacher’s arsenal of tools to help students achieve. 

References 

ISTE U. (2020, April 29). Multimedia in online learning: Part 1 [Video]. Youtube. https://www.youtube.com/watch?v=d6Ipc5XXTxA  

Jones, T., & Cuthrell, K. (2011). YouTube: Educational potentials and pitfalls. Computers in the Schools 28(1), 75–85. https://doi-org.libproxy.boisestate.edu/10.1080/07380569.2011.553149  

Sykes, R., & Emma, T. (2012). The impact on student learning outcomes of video when used as a primary teaching tool in the Internet hybrid classroom. Annual International Conference on Computer Games, Multimedia & Allied Technology, 77–80. https://doi-org.libproxy.boisestate.edu/10.5176/2251-1679_CGAT11

Responsible Use Policies

This week’s blog topic is an interesting one. The reference to Acceptable Use Policies is dated in New Hampshire, where most districts have migrated to Responsible Use Policies agreements beginning in 2015. An unscientific survey of 20 school districts surrounding mine revealed that not one of these districts has retained the Acceptable Use Policy label. The New Hampshire School Board Association first proposed model Acceptable Use Policies in 2010, then replaced these with Responsible Use Policies in 2018. My own district’s Responsible Use Policy replaced the Acceptable Use Policy previously adopted in 2010 in 2017, and I piloted the policy change after discussion at the staff, administrative level, and community level.

Roblyer and Hughes define the Acceptable Use Policy (AUP) as an “agreement created by a school or other educational organization that describes the risks involved in Internet use; outlines appropriate, safe student behavior on the Internet; asks students if they agree to use the Internet under these conditions; and asks what information about themselves, if any, may be posted on the school’s website” (2018, p. 504). This definition appears not to have been adapted to changes in the last decade, and seems to refer to the state of the AUP back in the early 2000s. Missing from this definition is the larger scope of other technologies, such as devices and social media.

AUPs began to be implemented by school districts in the late 1990s, early 2000s when it became clear that the Internet was a useful tool for education, and as a result the federal government began to provide funding through its E-Rateprogram. In 2001, the Children’s Internet Protection Act (CIPA) was voted into law. CIPA required districts wishing to receive E-Rate funding to demonstrate that they had policies in place to protect students, filter content, and teach digital citizenship (Sauers & Richardson, 2019, p. 28). AUPs were crafted to describe how districts addressed these issues. They also provided guidance on acceptable ways for staff and students to make use of the technologies provided by districts.

Some AUPs were created by district administrators, and relied on prescriptive lists of ways in which the various technologies could be used. Other AUPs were developed by committees of teachers and students, and described the way in which technologies would empower them to further educational goals. Yet others were crafted by chief technology officers and tech departments to explain in no uncertain language what the policies and procedures were for using technologies. Hybrids of these models also yielded AUPs. AUPs were then presented to parents and students, and required a signature before students would be allowed to use the district’s technologies.

Regardless of how they were created, these AUPs “tend[ed] to be out-dated and rigid, lack[ed] specificity and robustness, and serve[d] to overcover the legal issues inherent with children using technology” (Sauers & Richardson, 2019, p. 27). The growth of mobile devices and LTE cellular service meant that for all intents and purposes students could access unfiltered material on their own personal devices during school hours, bypassing the school filters and gaining access to the whole of the Internet. The emphasis on punishment and “do nots” were not effective tools in teaching our students how to be good digital citizens.

In a blog post I wrote back in December 2017, I explained the reasoning behind the district switching from an AUP to a RUP. I described the changes between the two, and pointed out that the district’s “Acceptable Use Policy was focused on the school desktops in the computer lab and the portable laptops available in carts in both schools, and discussed what students should not do with technology. By implementing a revised document called the Responsible Use Policy, we reframed what could and could not be done with technology to focus on the responsibilities of the user, and we included our 1:1 iPad program in the policy. Our hope is that this document better highlights responsible use and appropriate digital citizenship” (Vallée, 2017), not only with our district-own devices, but in students’ lives as well. Simply said, “AUPs focus on all of the things employees and students cannot do, and responsible use policies instead focus on the ways employees and students should act” (Sauers & Richardson, 2019, p. 31), as AUPs were “likely a holdover from times when technology was new and something to fear, rather than to embrace” (Sauers & Richardson, 2019, p. 37).

RUPs should include references to legal issues, usage, and physical treatment of devices and of the technologies, and should be designed to explain how a technology-driven education can be provided in a responsible and respectful manner that displays good digital citizenship skills. It must offer a vision not of what is acceptable to do, but what it should be used for. It must also address local concerns and circumstances, and thus should not be a copy and paste of state or national organization recommendations. Finally, RUPs need to be developed by the school community as a whole, and include staff, students, administrators, parents, and members of the business community, and be driven by the district’s vision and mission. Saurs and Richardson conclude that school districts “serve as a hub of innovative thinking, doing, and practicing. Hence, policies should be constructed so that they increase the diffusion of technology innovations in P–12 schools, rather than focus on what students and teachers should not do” (Sauers & Richardson, 2019, p. 40).

Here are four Responsible Use Policies from New Hampshire, which address these elements: My own District’s Responsible Use Policy; Freemont School District’s Responsible Use Policy; Goffstown School District's Responsible Use Rules; and Merrimack Valley School District's Responsible Use Agreement.

References

Roblyer, M.D., & Hughes, J.E. (2019). Integrating educational technology into teaching (8th ed.). Upper Saddle River, NJ: Pearson. 

Sauers, N. J., & Richardson, J. W. (2019). Leading the Pack: Developing Empowering Responsible Use Policies. Journal of Research on Technology in Education, 51(1), 27–42. https://doi-org.libproxy.boisestate.edu/10.1080/15391523.2018.1539644 

Vallée, E. (2017, December 1). Moving from an acceptable use policy to a responsible use policy. https://maipadpilot.blogspot.com/2017/12/moving-from-acceptable-use-policy-to.html

Monday, May 24, 2021

Relative Advantage of Using the Basic Suite for Learning

I first chuckled when I read this week’s blog post requirement, which was to provide a rationale for students and/or educators to use basic suite applications such as word processing, spreadsheets, and presentation tools. I had not realized there were students, and, more importantly, teachers, who did not use any of these tools. Then I wondered. Since the question is being asked, perhaps the individual who doesn’t know the power and relative advantage that the basic suite provides is not as endangered as I thought. What would they rather use? Pen and paper? Chalk? Cuneiform tablets? Finger paints? Basic suites save time and increase the efficiency of distributing information. There are some issues of privacy when using the online capabilities of basic suite tools such as Google Workspace, where “Google appeals to educators with well-designed technology and to cash-strapped districts with affordable prices on the front end, but they then collect and extract information from students and educators on the back end” (Krutka et al, 2021), as a recent filing in federal court case, New Mexico v. Google alleges, but overall basic suites are in fact close to some of the simplest and safest software running on a device.

In my work environment, there are three basic suites being used at the same time. We offer the Mac and iOS suite of Pages, Numbers, and Keynotes for staff and students. We offer Microsoft Word, Excel, and PowerPoint to staff. We also offer Google Workspace for staff and students. From preference surveys done in the past, staff prefer Microsoft to Google by slim margins, with Apple far behind. Students prefer Google over Apple, but use iOS products for specific projects. Depending on the grade level students may not have mastered the basic suite, but even 1st grade students know how to start a Google Doc or a Pages document and use the dictation capability of their iOS device to use speech to text. Skills progressively increase until high school as our librarians and digital learning specialists help craft specific lessons and projects that promote their use. However, we still show tricks to seniors, and our optional staff training on basic suites are well attended.

One thing that has changed over the years is the training that new students bring with them. Even as recently as five years ago, we offered a training day in August for students enrolling in middle and high school so they gained experience in using basic suite tools, as well as how to effectively use an iPad and Schoology, our learning management system (LMS). It is now the rare middle or high schooler who doesn’t know how to use Word, Pages or Docs, how to operate a tablet, and how to use a LMS. As for staff, six or seven years ago the overwhelming majority of new hires who were recent graduates could use basic suite tools, but that was not necessarily true for more experienced teachers who were making the transition into our district. That too has changed, and we no longer provide basic suite training in our August New Staff Orientation. Many of our staff members in fact seek and obtain certifications, whether they be Google Educator Level 1 and Level 2, Apple Teacher, or Microsoft Office Associate

As far as the relative advantage, anyone old enough to remember having typed papers on a typewriter, filling out lesson plan templates by hand, or attempting to reconcile a checkbook appreciate the ability to instantly correct documents, use spellcheck and word count, receive grammatical suggestions, use formulas and functions to perform complex calculations, and use the thousands of features available in basic suite tools. Personal computers would have never gained a foothold in American houses without the availability of the basic suite, and while technology complexifies and constantly changes, the basic suite remains an anchor for the production of communication and information.  

References

Krutka, D.G., Smits, R.M. & Willhelm, T.A. (2021). Don’t be evil: Should we use Google in schools?. TechTrends. https://doi-org.libproxy.boisestate.edu/10.1007/s11528-021-00599-4

Monday, May 17, 2021

Future Trends

Despite being four years old, NMC/CoSN’s Horizon K-12 edition report of 2017 contains valuable information about the deployment and use of educational technology that remain relevant to educational experiences today. The report immediately notes that “technology alone cannot cultivate education transformation; better pedagogies and more inclusive education models are vital solutions, while digital tools and platforms are enablers and accelerators” (Freeman et al., 2017, p. 8). Technology is not a panacea for authentic and sustainable improvement in student achievement. In order to achieve such results, stakeholders “must be able to make connections between the tools and the intended outcomes, leveraging technology in creative ways that allow stakeholders to more intuitively adapt from one context to another” (Freeman et al., 2017, p. 9). 

The article mentions six technologies that will gain widespread acceptance in school communities over the five years following its publication in 2017. Of these, makerspace has really come into its own, especially in STEAM classes and in school libraries. Makerspace “has gained significant traction in mainstream education in part because the concept is often used as a catch-all for any hands-on experiences that place learners in the role of creators,” (Freeman et al., 2017, p. 40). Led by our two school librarians, our district deployed makerspaces in both the elementary and the middle/high school libraries, providing opportunities for students to come and complete projects and competitions, as well as design their own challenges for other students. 

In my previous role as school librarian, I aimed to make the library the heart of technology use. I attended every professional development opportunity I could find on Google, Schoology, and iPads. In collaboration with the Director of Technology and the curriculum team, I provided workshops for teachers and students on adopting technology and its best practices. I supported efforts to increase effective technology integration with teachers, and introduced several resources, such as Kahoot! and EasyBib that were later adopted district-wide. As Freeman et al. point out, library media centers and learning commons “are also at the nexus for rethinking learning spaces because they are the largest yet often least-utilized spaces. Experiential learning through robotics, 3D printing, and virtual reality often occurs in the library media centers, requiring the purging of some reference items to create more room for these activities” (2017, p. 18). I eliminated an entire shelving section in the library to make room for makerspace, and we suddenly noticed a spike in library usage. I collaborated with teachers to create activities for whole classes, as well as offering individual after school challenges. 

Robotics is also an area that has become commonplace in schools. In partnership with First, one enterprising math teacher began offering a Lego robotics club in 2017 that aimed to solve a specific problem with ingenuity and Lego pieces. Though it attracted two handfuls of students its first year, it soon grew to needing three teachers, and, prior to Covid, some of our students participated in regional challenges. We had similar engagement with Minecraft and Code.org clubs. 

We have recently begun deploying data analytics, or the ability to “analyze and identify previously undetected patterns,” (Freeman et al., 2017, p. 44). The data contained in PowerSchool, our student information system, allows us to extract information that can identify very specific groups of students. After ten years of a declining drop-out rate, we have seen an uptick in the last two years. Using data analytics, we cross-referenced all data points on student dropouts for the last fifteen years, including grades, attendance, disciplinary issues, counseling services, medical issues, special education or 504 identification, length of time for receiving services, length of time in the district, multiple entries and exits from the district, ethnicity, gender, and other data points. Data analytics revealed that our dropouts are in majority male, have received between 3 and 7 years of special education services, have been in the district an average of 9 years, and had irregular attendance, with the average dropout cohort of 3 students representing an average of 35% of all absences for their graduating class over the previous 8 years. Prior to big data, it would have been time-consuming and required much labor to achieve these results. Data analytics have allowed us to target a specific population with intervention strategies at a much earlier stage, and we expect to see a gradual decline in our dropout rate in the next few years, followed by a more precipitous decline in 3 to 5 years, with the ultimate goal of reaching 100% graduation rate, something we attained twice in the last ten years. 

Despite predictions that virtual reality would become widespread in three to five years (Freeman et al., 2017, p. 46), it remains uncommon in most schools. Our district has not adopted virtual reality, mainly due to the cost of the infrastructure required to run it when compared to the impact on the curriculum and student achievement that it would be expected to have. As more applications are developed and as the price of hardware and software solutions providing virtual reality drop in price, I fully expect that within the next five years it will move beyond the novelty stage in our district, and within ten years be widely adopted. I have seen some amazing virtual expeditions, and can see the value of consulting books equipped with virtual reality, but until more studies demonstrate an impact on student achievement, it will remain a hard sale, considering the cost and the professional learning that will need to occur to effectively deploy virtual reality. 

Finally, artificial intelligence has percolated down to schools in surprising ways. Computer systems that deploy artificial intelligence “accomplish tasks and make decisions based on inferences drawn from machine learning or from consumption and processing of massive data sets” (Freeman et al., 2017, p. 48). Opaque algorithms and ethical issues continue to plague the use of artificial intelligence, but there are usages that are already providing benefits to our school district. Our Internet filter, iBoss, uses artificial intelligence to identify sites we access frequently, and discern patterns of student usage during the school day and beyond. Sites that become suddenly popular, such as game sites or proxies that were misidentified by our filter, are flagged for manual review and can then be blocked. Our network infrastructure, Extreme Networks, also has some artificial intelligence capabilities, identifying times where excessive demands are made on access points and rerouting traffic to alleviate some of the resulting signal conflict issues. The artificial intelligence built in SonicWall identifies intrusion attempts and attacks in real time, taking countermeasures and sending alerts to school officials. The use of artificial intelligence in other aspects of our educational experience remains limited, but I expect more systems, including our student information system, to adopt some form of artificial intelligence that will identify patterns and report suggestions for improvement. 

One of the technologies that was simply not mentioned in the report was video conferencing. Like most school districts, my school district is filled with committees and meetings. It was simply unthinkable not to have committees examine issues and propose possible changes to the administrative team. The pandemic upended this model, and over the course of sixteen months we have seen the power of having less committees and less meetings. Of the committees that remain, attention has been more focused and meetings have been shortened. Virtual meetings are now the norm, even if we are in the same building. Special education offered meetings to parents during the school day, and these parents needed to take the time off work to come in and participate. Virtual meetings can now be held in the evening, and everyone is comfortable with the idea. Bells have disappeared. The administrative team was adamant in the past that students needed the signals provided by the bells to move from one place to the other. Pandemic short-circuited that idea, and we have realized that both teachers and students are responsible enough in middle and high school to move at the appropriate times without a reminder that it is time to do so. We now stream our athletic and scholar events, for parents who are not able to attend in person. We’ve implemented outdoor time in all classes, something that the administrative team frowned upon prior to the pandemic. I pat myself on the back for having purchased several Zoom licenses in the spring of 2019, to provide Special Educators the ability to connect parents who were unable to attend in person meetings. We provided professional development to special educators, and this suddenly became very handy at the beginning of March when we purchased a district-wide license, arranged impromptu trainings by our special educators on how to run a Zoom and the best practices they had learned, and implemented a software client rollout on all iPads and staff devices in one week, right before we went virtual for the rest of the school year. I looked like a genius for having pushed this issue back in 2019! 

Technology continues to evolve, and schools will always be behind the curve, trying to catch the next wave as it has already washed over us. Yet it is imperative that we continue to adopt and deploy the technology that will improve student achievement, as well as provide opportunities to develop creative and digitally responsible citizens who can tackle the big problems that are already affecting our world. 

References 

Freeman, A., Adams Becker, S., Cummins, M., Davis, A., and Hall Giesinger, C. (2017). NMC/CoSN horizon report: 2017 K–12 edition. Austin, TX: The New Media Consortium.

Thursday, May 13, 2021

Vision and Mission Statement

Educational technology has always existed, but its prevalence in schools has increased exponentially in the last thirty years or so. From transforming a stick into a tool to draw in the dirt to Roman wax tablets, from the creation of paper to the printing press, from the quill and feather to the graphite pencil, technology has been used in education since time immemorial. What is different from the eras that came before us now is the global and instantaneous reach of technology, its ability to deliver information anywhere at anytime, and the facility it provides to quickly and efficiently create and distribute knowledge throughout the world. Technology is only a tool. It can help, or it can hurt. An important question to ask is how is it used in education. A more important question is why is it used in education. 

Driven by both objectivist and constructivist theories of learning, educational technologies adopt elements of both. The acquisition of hard facts, like math fluency in elementary grades or chemical equations in high school can readily be accomplished in direct methods imparting knowledge such as behaviorist-inspired drills. The creation and deployment of information, on the other hand, is better accomplished through the constructivist building of “both mechanisms for learning and that person’s own unique version of the knowledge informed by background, experiences, and aptitudes” (Roblyer & Hughes, 2019, p. 37). Effective educational technologies combine elements of both approaches. 

Technology has transformed the classroom. Overnight, the pandemic sent students and teachers home for what was supposed to be a short period. Suddenly the classroom was thrusted into the virtual world, and tools that have existed for a decade or more became essential, alongside newer arrivals. Teachers who were pioneers of technology integration found themselves innovating yet again in uncharted waters. Teachers who were reluctant to embrace technology found they had to jump in the same waters. Educational technologies were validated through trial by fire, and the way schools did business in February 2020 have been upended for the better. 

Educational technologies possess the power to fundamentally transform the relationship of teachers and students away from one of teachers imparting knowledge to students to one where the students are “active agents in their own learning” (Romano, 2020-present). Educational technologies are inclusive. They allow all students to learn at their own pace and to acquire both a basic skill set shared by everyone, along with more specialized skills driven by a student’s passions and interests. Educational technologies provide “channels for helping teachers communicate better with students—ways of making their instructional relationships more meaningful and productive” (Roblyer & Hughes, 2019, p. v). They facilitate the shift from consumer of information to creator of knowledge. Ultimately, they unleash the passions that motivate our students to continuously learn. 

For teachers, administrators, and parents, this means we need to “redesign the work and the roles of the learner and educator to tap the potential of our new technologies” (November, 2017). We must create more flexible models of learning. We must empower our students to own their learning: “Only when children learn what they want to learn and begin to take the responsibility for learning and living can they stay truly engaged” (Zhao, 2012, p. 171). By themselves, educational technologies are the new shiny objects we continue to chase after, one more puzzle piece that will facilitate a task or improve an aspect of teaching and learning. That’s the answer to the how question in the first paragraph. We need to figure out how all the puzzle pieces fit together to form a new picture. We need to understand how educational technologies work together with teachers and students to solve problems, but more than that, to create new ways to engage and promote students’ ownership of the learning in authentic contexts. That’s the why of the first paragraph, and that’s the most important question to ask of educational technologies. 

References 

November, A. (2017, Jan 23). Crafting a vision for empowered learning and teaching: Beyond the $1,000 pencil. November Learning. https://novemberlearning.com/article/crafting-vision-empowered-learning-teaching-beyond-1000-pencil/

 Roblyer, M.D., & Hughes, J.E. (2019). Integrating educational technology into teaching (8th ed.). Upper Saddle River, NJ: Pearson. 

Romano, R. (Host). (2020-present. The CoSN Podcast [Audio podcast]. MindRocket Media Group. https://cosn.org/podcast 

Zhao, Y. (2012). World class learners: Educating creative and entrepreneurial students. Thousand Oaks, CA: Corwin.

Final thoughts

EdTech 541 was a very interesting class. I was fully aware that as someone who is no longer in the classroom, many of the things we would do...